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How to Upload Characters in Skylanders Superchargers Xbox One

The toys-to-life category has quietly become one of the biggest success stories in gaming, generating over $4 billion in sales since its introduction in 2011'southward runaway hit, Skylanders: Spyro's Run a risk. Despite facing strong competition from the likes of Disney and Nintendo in the years that followed, Activision and Skylanders all the same command the category, with over $3 billion in sales and more 250 one thousand thousand activity figures sold to appointment.

All signs point to 2015 being the biggest year even so for the toys-to-life category. Disney eyes success in a milky way far, far abroad with the integration of Star Wars into Infinity iii.0. Although Nintendo struggles to keep up with consumer need for its Amiibo figures, the visitor has gone all in on them, then much so that their functionality is implemented into almost every new beginning-political party release. Last but not least, Warner Bros. is entering the toys-to-life fray with Lego Dimensions, a game that unites the make's buildable functionality with the fun gameplay we've seen from over a decade'due south worth of Lego games.

Activision is the final toys-to-life entrant to announce plans for 2015. Activision isn't steering abroad from the concept of players placing an action figure on a portal, but is irresolute gears this year, perhaps equally a response to the crowding of the marketplace. Together with developer Vicarious Visions, Activision is turning its gaze to another popular children's toy: vehicles.

In the series' fifth almanac game, Skylanders: SuperChargers, players are invited to race, fly, and dive deep beneath the ocean in cars, airplanes, and submarines – vehicles that just come to life in the game when a toy is placed on the Portal of Power.

The vehicular play accounts for roughly fifty percent of SuperChargers gameplay. The other fifty percentage volition once again see Skylands' champions battling monsters, smashing crates to unearth valuable gems, and interacting with the likes of Flynn and Cali.

Here are 21 things that you should know about Skylanders: SuperChargers and its new management:

When is it coming?

Activision locked it in for a September 20 release in North America.

What systems will it be on?
You won't be able to get it on PC, but Skylanders: SuperChargers is releasing on PlayStation iv, PlayStation 3, Xbox 1, Xbox 360, Wii U, Wii, 3DS, and iOS.

Who is developing it?
Vicarious Visions – the team backside Skylanders: Swap Force – is handling the evolution of the PlayStation iv, PlayStation three, Xbox One, Xbox 360, Wii U, and iOS versions. Beenox has been tapped to bring this game'south concept to Wii and 3DS.

What Comes in the Starter Pack?

Along with the game disc, Skylanders: SuperChargers comes with a new Portal of Power, a land-based vehicle named Hot Streak, a burn-elemental graphic symbol named Spitfire, and a redesigned version of Stealth Elf named Super Shot Stealth Elf.

The New Portal of Power
The Portal was redesigned to offer a wider surface for the increased size of the vehicles. Guha Bala, the president of Vicarious Visions says the erstwhile portals were a little as well crowded. "When y'all put ii characters, a vehicle, and maybe a magic particular on at that place, you lot see some problems. The new portal offers more comfort for the effigy placements."

The new Portal also features a slot for the traps from terminal yr's Skylanders: Trap Team, merely it will not take the voice or light functionality that brought those dominate characters to life. "We support the traps in a unlike manner," Bala clarifies. "This game isn't about trapping. You won't exist able to capture a villain. The traps themselves give you special ammo, and unlocks a Skystone of that specific villain [in the trap]."

The Introduction of Vehicles Means Fewer Characters
Skylanders: Trap Team was domicile to more 70 new Skylanders figures. Skylanders: Bandy Strength offered more 50 new figures. To date, no Skylanders game has released with fewer than 30. That changes with SuperChargers.

Activision is but releasing 20 figures alongside the game. The xx characters consist of returning favorites like Stealth Elf and Trigger Happy, and faces new to Skylands similar Spitfire. In addition to the characters, Activision is releasing 20 vehicles that are equally uniquely designed and creative equally the characters. In full, collectors will be on the chase for 40 items. Activision too hinted at the possibility of a legacy line forth the lines of Eon'southward Aristocracy releasing at some point afterwards the game ships.

Up next: A test drive with vehicles...

Each New Character is Paired with a Signature Motorcar
Simply as the Batmobile looks strikingly similar Batman, you'll find all of the SuperChargers' vehicles are designed to expect like their pilots. All 20 of the new characters accept a signature machine. Spitfire rides in Hot Streak; Swoop-Clops is at the helm of Dive Bomber; Jet-Vac pilots Jet Stream.

The Vehicles Are Functioning Toys
While information technology'south disappointing that the graphic symbol toys cannot be placed into the vehicles, each auto, submarine, and airship is equipped with a playable function. Since Skylanders' inception, the series' toys have basically doubled equally statues – nicely detailed sculpts that are better fabricated for shelves and display cases than any type of play. That isn't the instance with the vehicles. Hot Streak's wheels spin like any Hot Wheels toy, and the aircraft and submarines are equipped with moving parts.

All 300+ Activeness Figures Work in the Game
Holding truthful to the extensive backwards compatibility with the other games in the series, all 300-plus characters released from Spyro's Chance up to Trap Team can be played in SuperChargers. Whatsoever character can ride in whatever vehicle; even the lumbering Giants are capable of squeezing into a tiny sub. Vicarious Visions went through and added new vehicle-based animations for all of the characters.

Car Functionality
Characters are free to roam levels and the hub globe just like they have in whatever other Skylanders game, but a vehicle won't appear in the world until a player enters a portal leading to a vehicle sequence. The portals are similar in blueprint to the elemental zones from previous games. The portals are clearly marked with the vehicle type needed (state, air, or sea). Some of the vehicle portals are placed smack dab in the middle of a level's critical path and are mandatory. Others are placed forth the side, where secrets and bonuses await. Of the critical-path missions, only land-based vehicles are used. This ways that the game tin exist completed with the contents contained in the game's Starter Pack; one figure and a automobile are all you demand.

One time a vehicle is placed on the portal along with a figure, you'll exist off and running in a sequence designed for that vehicle type. During this sequence, the character is locked into the driver's seat and cannot run on foot until the sequence ends or is aborted.

The first driving sequence nosotros were shown in our demo session this April sees Hot Streak racing forth a linear path. Our view is positioned behind the vehicle, just like any modern twenty-four hours racer. The track is littered with jumps and obstacles, and Hot Streak wastes no time roaring forth it – the sense of speed is impressive. Along the runway are collectible "Gearbits," a new form of currency used to upgrade the specific parts on the vehicle. The Gearbits are ofttimes positioned in places that assist the histrion navigate the obstacles, such every bit a trail leading upward to a ramp that launches over a barrier or electrical field.

The sequence merely lasts for a few minutes, just it doesn't give mode to another on-pes section as expected. Instead, nosotros meet another vehicular section, this time placing Hot Streak in an arena that looks a petty bit like a skate park with its walls doubling as half-pipes that tin be launched off of. The arena is quickly occupied past enemy cars, all gunning to take Hot Streak down. Thankfully, Hot Streak is equipped with a Flamethrower and handy lock-on engineering that automatically targets the closest threat. The enemies are downed within a matter of seconds, giving Hot Streak the infinite needed to launch up on the arena walls to physically hit a series of bells that must exist rung to open a door.

Activision representatives wouldn't reveal if traditional car-versus-car racing is a role of the game, but they did say that we should "wait for further announcements" regarding the affair.

What "SuperCharged" Ways
When a pilot hops into his or her signature car, the duo becomes SuperCharged, earning a harm boost and other perks. The SuperCharged effect is shown visually through a pulsating energy being given off by the vehicle. If the player can finish a vehicle section SuperCharged, the character will notwithstanding have a damage heave for a set amount of time in the next on-foot department.

Up next: H2o and air...

Influencing Flying
The Skylanders series has dabbled in flight earlier, generally in breakout activeness sequences that were used sparingly and didn't have the level of polish of the core gameplay.

SuperChargers' stab at flight is clearly inspired by Nintendo's Star Fox series, sending an shipping hurtling forth a predetermined path filled with enemies that can be locked onto and debris that tin exist avoided with a quick butt scroll. The flight sequence nosotros saw, once again in the Cloud Kingdom stage, is beautifully realized with sunlight painting a colorful properties to a Roman-esque metropolis poking high into the cloud line.

The flight sequence pits Stormblade, a bird-like Skylander, and her craft, the Sky Slicer, against an armada of transport ships. The Sky Slicer is equipped with razor-sharp feather projectiles and secondary homing missiles that tin can lock-on to numerous targets at once. The activeness is fast, dynamic, and once more, a clear tribute to Star Pull a fast one on for those of u.s. who grew up playing those games.

In a higher place and Below the Water
The submarine sequence we witnessed (yes, in Cloud Kingdom) was the most disappointing of the 3 vehicular examples, as it appears to lift most of its pattern from the racing and flight. The submarine nosotros see is the Dive Bomber, in this instance piloted past Spitfire. Note: Activision didn't accept the sub's owner, Swoop-Clops, on hand for the demo.

The level we run across is again linear, pushing the sub at not bad speeds along a straight path of water. Like the car sequence, we see the sub hit jumps to take hold of air and avoid hazards. The large difference here is the sub is equipped with the power to submerge below the water'southward surface, a motion that is used in this instance to avert objects and reach underwater Gearbits.

This level ends with an arena battle fight against rival boats and subs. User-activated sonar pings are used to lock-on to these targets. Dive Bomber is too tasked to deactivate a storm-sequencer that is threatening the inhabitants of Cloud Kingdom. Rocket blasts do the chore nicely.

David Nathanielsz, senior executive producer at Vicarious Visions, is quick to point out  that this is but one example of how the submarines are used. "We have a whole bunch of unlike types of water gameplay," he says. "This is what nosotros would call our 'linear gameplay,' where information technology'due south fast-paced, 'Get from betoken A to point B.' We as well take full-on diving, deep-body of water gameplay, where yous become far below the surface to explore massive underwater areas."

All Vehicles Can Be Upgraded With Mods
The Gearbits earned in stages are used as a currency for buying mods for your cars, boats, and planes. The upgradeable parts are different for each of the twenty vehicles. 1 car, like Hot Streak, may give yous the chance to upgrade the engine and tires, whereas another auto could offer defensive body and suspension upgrades. Players volition also earn instant mods hidden in stages and at the end of specific vehicle sequences.

Archetype Characters Reimagined
Some of the serial' famed characters, who you often run across store shelves as blimp animals and on blankets, are coming dorsum in SuperChargers, only it sounds similar they'll be quite dissimilar than what we've seen of them in the by.  They at present have superhero-like guises that open up upwardly a new arsenal of moves. Hither are three examples that we know of and so far:

  • Super-Shot Stealth Elf has a new green and yellow outfit and is equipped with a rail gun. She also has a poisonous set on, and a new stealth assault, where she drops her gun, turns invisible, and sneaks up on enemies as they try to gainsay her sentient firearm.
  • Jet-Vac is also returning, but now goes by the proper name Hurricane Jet-Vac. He tin unleash a hurricane hover attack, can narrow the altitude to his attackers using a dash kick, and tin once again employ his vacuum gun to sweep upwards the battleground.
  • The last instance we have is of Skylanders' most popular face. Trigger Happy is coming back, but we didn't get to see him in action. Nosotros were only treated to concept art, which shows him holding a new gun, which appears to be some sort of flamethrower. He's also wearing ruby-red and white gloves. His new name is Double Dare Trigger Happy.

Kaos Is Once Over again the Big Bad
When we final saw Kaos, he was forced to work with the Skylanders – his sworn enemies – to defeat a new foe. With that episode of his life behind him, Kaos once again hates the Skylanders and wants to lord over Skylands. In the by, his plans for world domination called employed titans and beasts from the deep – none producing results other than mass destruction beyond Skylands. Despite failing in all of his attempts, Kaos truly believes he has a shot this time effectually. His new weapon, the Doomstation of Ultimate Doomstruction, is said to be his most sinister device yet, capable of eating the sky and everything independent within it.

Enough of Story to Watch
Activision says that Kaos' latest antic unfolds across over 40 minutes of cinematics.

Familiar Staples
Collectible hats, collectible Skystone cards, lock-picking minigames, and laser and block puzzles all return in SuperChargers.

Cooperative Play May Take a Hitting
Skylanders has e'er been a series that has allowed to players to cooperatively play offline. SuperChargers offers the same cooperative feel for the on-pes sequences, only does non let for ii vehicles to be onscreen at the same fourth dimension. If ii people are playing a vehicle sequence, one player steers and the 2nd mans the weapons. Given that roughly 50 per centum of the game is dedicated to vehicles, it'southward odd to come across the 2d role player be thrown to the backseat like this. We'll accept to get our hands SuperChargers to see exactly how this plays out, but nosotros tin safely say this isn't the cooperative vehicle experience nosotros were hoping to see.

No Level Cap Increase
Sadly, Activision is not upping the level cap across 20, giving little incentive to bring out erstwhile, beloved characters, as the experience points earned should go to other characters yet in need of leveling. This is one function of the game that is starting to read of Activision not wanting us to utilize our onetime figures whatever more.

A Digital Version
Activision is releasing a digital version of Skylanders: SuperChargers for all systems for people who don't want to purchase some other portal. "We wanted to offer astern compatibility with the portals for an obvious and of import reason – out of respect to our customers – which allows them to get into the game at a lower price indicate without having to buy the full set." People who download SuperChargers unlock digital "Instant" versions of Spitfire and Hotstreak for use in the game. No other characters or vehicles are planned for the Instant line.

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Source: https://www.gameinformer.com/b/features/archive/2015/06/03/21-things-you-need-to-know-about-skylanders-superchargers.aspx

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